The history of professional wrestling is the story of theater imitating a sporting event. A story line is woven giving an emotional reason for fighting. Who wins and loses is a scripted part of the show. Often the script is good versus evil. Both sides suffer losses as well as wins. Wrestlers use traditional skills of holds and throws. They perform daring acrobatic maneuvers and improvise weapons. Female wrestlers use the good versus evil script, with the added thrill of skimpy costumes.
Detractors denounce the violence, the pretend fights, the glorification of cheating as a means of winning. Fans say it's a story. It's exciting. Fans are encouraged to participate with cheers and jeers. And unlike most "real" sports, there's no audience violence between supporters of opposing wrestlers.
Fights as entertainment were popular in 19th century Europe, and as sideshow exhibitions in North American carnivals and vaudeville halls. A traveling carnival strongman would encourage locals to fight him in the ring. Challengers rarely won against experienced fighters with a knowledge of hook holds. It didn't take long to realize that betting on the outcome was where the real money was.
In the late 1800's events were moved to arenas similar to boxing matches. There were many individual promoters and championship belts. The first association was the NWA, a loose organization of regional promoters, formed in 1901.
Matches became increasingly sophisticated in the 1920's This was the beginning of time limit matches, catch matches, tag teams, and signature moves. Tag teams developed the ruse of distracting the referee so they could cheat. Wrestlers signed long term contracts. Promoters developed more soap opera-like story lines.
The 1930's saw cutthroat competition as regional organizations competed for territory and talent. After World War II, the NWA grew in stature. Promoters agreed to regional territories with defined boundaries. There was an informal agreement to not lure talent away from competitors.
The rise of the television in the 40's and 50's saw a corresponding rise in popularity and revenue for promoters and wrestlers. It also marked the end of the gentlemen's agreements established by the NWA, and began a new era of competition. Vince McMahon, the CEO of WWF, was an aggressive and very successful businessman. He sought and signed lucrative TV deals and bought out most of his regional competitors. The WWF, renamed WWE in 2002, is currently the largest promoter in the U. S.
Another league that had a major impact was ECW which popularized ladder matches, and the use of chairs as weapons. They popularized the flying leap from the top rope and crashing into tables. Eventually bought out by WWF, the popular hardcore stunts became a regular part of the story.
The U. S. A still has several promoters on the national scene including Ring of Honor, Combat Zone Wrestling, TNA. Promoters in Mexico include Consejo Mundial de Lucha Libre and the Asistencia Asesoria y Administracion. Promoters in Japan are Pro Wrestling Noah, New Japan Pro Wrestling, and All Japan Pro Wrestling.
The history of professional wrestling is the story of a rags to riches business. This billion dollar industry profits from ticket sales, televised matches, internet shows, video sales, and branded merchandise. Popular wrestlers are celebrities, especially popular in North and Central America, Japan, and Brazil. The WWE has 13 million fans in 150 countries.
Detractors denounce the violence, the pretend fights, the glorification of cheating as a means of winning. Fans say it's a story. It's exciting. Fans are encouraged to participate with cheers and jeers. And unlike most "real" sports, there's no audience violence between supporters of opposing wrestlers.
Fights as entertainment were popular in 19th century Europe, and as sideshow exhibitions in North American carnivals and vaudeville halls. A traveling carnival strongman would encourage locals to fight him in the ring. Challengers rarely won against experienced fighters with a knowledge of hook holds. It didn't take long to realize that betting on the outcome was where the real money was.
In the late 1800's events were moved to arenas similar to boxing matches. There were many individual promoters and championship belts. The first association was the NWA, a loose organization of regional promoters, formed in 1901.
Matches became increasingly sophisticated in the 1920's This was the beginning of time limit matches, catch matches, tag teams, and signature moves. Tag teams developed the ruse of distracting the referee so they could cheat. Wrestlers signed long term contracts. Promoters developed more soap opera-like story lines.
The 1930's saw cutthroat competition as regional organizations competed for territory and talent. After World War II, the NWA grew in stature. Promoters agreed to regional territories with defined boundaries. There was an informal agreement to not lure talent away from competitors.
The rise of the television in the 40's and 50's saw a corresponding rise in popularity and revenue for promoters and wrestlers. It also marked the end of the gentlemen's agreements established by the NWA, and began a new era of competition. Vince McMahon, the CEO of WWF, was an aggressive and very successful businessman. He sought and signed lucrative TV deals and bought out most of his regional competitors. The WWF, renamed WWE in 2002, is currently the largest promoter in the U. S.
Another league that had a major impact was ECW which popularized ladder matches, and the use of chairs as weapons. They popularized the flying leap from the top rope and crashing into tables. Eventually bought out by WWF, the popular hardcore stunts became a regular part of the story.
The U. S. A still has several promoters on the national scene including Ring of Honor, Combat Zone Wrestling, TNA. Promoters in Mexico include Consejo Mundial de Lucha Libre and the Asistencia Asesoria y Administracion. Promoters in Japan are Pro Wrestling Noah, New Japan Pro Wrestling, and All Japan Pro Wrestling.
The history of professional wrestling is the story of a rags to riches business. This billion dollar industry profits from ticket sales, televised matches, internet shows, video sales, and branded merchandise. Popular wrestlers are celebrities, especially popular in North and Central America, Japan, and Brazil. The WWE has 13 million fans in 150 countries.
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